1 #ifndef COIN_SOPOINTLIGHTMANIP_H
2 #define COIN_SOPOINTLIGHTMANIP_H
27 #include <Inventor/nodes/SoPointLight.h>
28 #include <Inventor/tools/SbLazyPimplPtr.h>
31 #endif // !COIN_INTERNAL
38 class SoPointLightManipP;
46 static void initClass(
void);
50 SbBool replaceNode(
SoPath * path);
72 static void valueChangedCB(
void * f,
SoDragger * d);
73 static void fieldSensorCB(
void * f,
SoSensor * d);
80 void attachSensors(
const SbBool onoff);
83 SbLazyPimplPtr<SoPointLightManipP> pimpl;
90 #endif // !COIN_SOPOINTLIGHTMANIP_H
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
SoFieldSensor * colorFieldSensor
Definition: SoPointLightManip.h:76
virtual void GLRender(SoGLRenderAction *action)
Definition: SoPointLight.cpp:106
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:35
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoDragger class is the base class for all draggers.
Definition: SoDragger.h:55
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:131
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:43
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:37
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoPointLightManip class is used to manipulate point light nodes.
Definition: SoPointLightManip.h:40
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:36
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoPointLight class is a node type for light sources.
Definition: SoPointLight.h:31
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
SoChildList * children
Definition: SoPointLightManip.h:77
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:37
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
SoFieldSensor * locationFieldSensor
Definition: SoPointLightManip.h:75
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
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