1 #ifndef COIN_SOTRANSFORMMANIP_H
2 #define COIN_SOTRANSFORMMANIP_H
27 #include <Inventor/nodes/SoTransform.h>
28 #include <Inventor/tools/SbLazyPimplPtr.h>
31 #endif // !COIN_INTERNAL
38 class SoTransformManipP;
46 static void initClass(
void);
50 SbBool replaceNode(
SoPath * p);
70 SbBool copyconnections);
73 static void valueChangedCB(
void * f,
SoDragger * d);
74 static void fieldSensorCB(
void * f,
SoSensor * d);
83 void attachSensors(
const SbBool onoff);
86 SbLazyPimplPtr<SoTransformManipP> pimpl;
93 #endif // !COIN_SOTRANSFORMMANIP_H
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:35
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoDragger class is the base class for all draggers.
Definition: SoDragger.h:55
#define SO_NODE_HEADER(classname)
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:43
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:37
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:36
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:37
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
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