1 #ifndef COIN_SOMATERIAL_H
2 #define COIN_SOMATERIAL_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoMFColor.h>
29 #include <Inventor/fields/SoMFFloat.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/tools/SbPimplPtr.h>
41 static void initClass(
void);
61 int getMaterialType(
void);
63 SbPimplPtr<SoMaterialP> pimpl;
70 #endif // !COIN_SOMATERIAL_H
The SoMFColor class is a container for SbColor values.
Definition: SoMFColor.h:31
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:30
SoMFColor specularColor
Definition: SoMaterial.h:46
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
#define SO_NODE_HEADER(classname)
SoMFColor ambientColor
Definition: SoMaterial.h:44
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoMFFloat shininess
Definition: SoMaterial.h:48
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
SoMFColor emissiveColor
Definition: SoMaterial.h:47
SoMFFloat transparency
Definition: SoMaterial.h:49
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoMaterial class is a node type for setting up material values for scene geometry.
Definition: SoMaterial.h:35
SoMFColor diffuseColor
Definition: SoMaterial.h:45
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
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Generated on Mon Jan 27 2020 23:41:05 for Coin by Doxygen 1.8.17.