1 #ifndef COIN_SOINDEXEDTRIANGLESTRIPSET_H
2 #define COIN_SOINDEXEDTRIANGLESTRIPSET_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoIndexedShape.h>
31 #include <Inventor/nodes/SoVertexProperty.h>
32 #endif // !COIN_INTERNAL
34 #define SO_END_STRIP_INDEX (-1)
42 static void initClass(
void);
66 void countPrimitives(
int & strips,
int & tris);
67 Binding findMaterialBinding(
SoState *
const state)
const;
68 Binding findNormalBinding(
SoState *
const state)
const;
71 #endif // !COIN_SOINDEXEDTRIANGLESTRIPSET_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
The SoIndexedTriangleStripSet class keeps data for rendering and otherwise representing triangle stri...
Definition: SoIndexedTriangleStripSet.h:36
The SoIndexedShape class is the superclass for all indexed vertex shapes.
Definition: SoIndexedShape.h:34
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
#define SO_NODE_HEADER(classname)
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:34
virtual void generatePrimitives(SoAction *action)=0
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:182
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:33
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
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