1 #ifndef COIN_SOTEXTURE3ENABLEDELEMENT_H
2 #define COIN_SOTEXTURE3ENABLEDELEMENT_H
27 #include <Inventor/elements/SoInt32Element.h>
29 class COIN_DLL_API SoTexture3EnabledElement :
public SoInt32Element {
32 SO_ELEMENT_HEADER(SoTexture3EnabledElement);
34 static void initClass(
void);
36 virtual ~SoTexture3EnabledElement();
41 const SbBool enabled);
43 static SbBool getDefault(
void);
45 virtual void setElt(int32_t value);
48 #endif // !COIN_SOTEXTURE3ENABLEDELEMENT_H
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoInt32Element.cpp:151
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void setElt(int32_t value)
FIXME: write doc.
Definition: SoInt32Element.cpp:143
static int32_t get(const int index, SoState *const state)
FIXME: write doc.
Definition: SoInt32Element.cpp:130
The SoInt32Element class is the base class for elements that simply store a 32-bit integer.
Definition: SoInt32Element.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
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