24 #ifndef COIN_SOVRMLCOORDINATE_H
25 #define COIN_SOVRMLCOORDINATE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoMFVec3f.h>
31 class SoVRMLCoordinateP;
39 static void initClass(
void);
54 SoVRMLCoordinateP * pimpl;
57 #endif // ! COIN_SOVRMLCOORDINATE_H
The SoMFVec3f class is a container for SbVec3f vectors.
Definition: SoMFVec3f.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
SoMFVec3f point
Definition: SoVRMLCoordinate.h:42
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoVRMLCoordinate class is used to define 3D coordinates for shapes.
Definition: SoVRMLCoordinate.h:33
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
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