1 #ifndef COIN_SOGLLIGHTIDELEMENT_H
2 #define COIN_SOGLLIGHTIDELEMENT_H
27 #include <Inventor/elements/SoInt32Element.h>
34 static void initClass(
void);
45 static int32_t increment(
SoState *
const state,
SoNode *
const node);
46 static int32_t increment(
SoState *
const state);
49 static int32_t getDefault();
50 static int32_t getMaxGLSources();
55 #endif // !COIN_SOGLLIGHTIDELEMENT_H
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoInt32Element.cpp:151
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
static int32_t get(const int index, SoState *const state)
FIXME: write doc.
Definition: SoInt32Element.cpp:130
The SoInt32Element class is the base class for elements that simply store a 32-bit integer.
Definition: SoInt32Element.h:30
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoGLLightIdElement class is yet to be documented.
Definition: SoGLLightIdElement.h:29
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
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